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Drills
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Verbals
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Hands-On
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Hybrids
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Hybrid
(Verbal-Manipulative) Problems
Nothing More Than Feeling by Lee Semel
- Summary: The team is presented with five
boxes, into which they can reach to feel an item
inside. The team members must respond to what
they feel inside the boxes.
- Setup: Before think time begins, give each
team member three sets of cards numbered 1
through 5, and two cards marked Free.
Place the numbers 1 through 5 on each of five
boxes, with holes cut in the top. Fill the boxes
with different, vile materials. For example, fill
box 1 with wet spaghetti, box 2 with Jell-O, box
3 with sand, box 4 with Ping-Pong balls, and box
5 with feathers.
- Problem: Five numbered boxes have been
placed before you, each with a different item
inside. At any time you may reach into the holes
to feel what is inside the boxes. Your problem is
to respond to what you feel inside the boxes.
- You may not look inside the boxes, and you may
not move the boxes or remove their contents.
- Any team member may respond at any time. Only one
team member may respond at a time.
- Each team member will receive a set of numbered
cards, and two cards marked Free.
When you want to respond to the contents of a
box, you must give the judges a card with the
appropriate box number, and make your response.
Cards marked Free may be used to
respond to any box. Once you use up all the cards
of a given number, you may no longer respond to
that box. You may not give or trade cards with
your teammates.
- You will have 1 minute to think and 4 minutes to
respond. You mayreach into the boxes during think
time.
- Scoring: You will receive 1 point for each
common response, 5 points for each creative or
humorous response.
- Examples: Common
responses include saying what the objects seem to
be (i.e. spaghetti, ping pong balls) or
describing simple properties of the objects (wet,
round). Creative responses include imagining the
objects to be other objects (guts, brains, a box
of eyeballs, a colony of worms), incorporating
the feeling (this seems to be a sticky
situation), incorporating the box (beach in a
box, just add water), relating the items in
different boxes "This
box contains the ashes of a dead person
This box contains his eyeballs
This box
contains his intestines
This box contains
his brains", things said by the item in the
box (hey let go!).
Dug Up by Lee Semel
- Problem: These objects (show two unusual
object) has been dug up from the ground together.
What could they have been or done?
- Setup: Give each team member 10 cards.
They can respond whenever they want, but have to
surrender a card for each response.
- Timing & Scoring: Three minutes to
answer, 1 point for common answers, 5 points for
creative. After 4 minutes, switch the objects to
two new, even more unusual objects, and repeat.
Dangerous by Lee Semel
- You will have 5 minutes to discuss and this
problem and prepare solutions. Questions count
against your time.
- Each team member will be given an 8.5 by 11 piece
of colored paper, a pencil, two paper clips, a
ruler, and a piece of tape. These are the only
materials you are allowed to use to solve this
problem. Spoken words may not be part of the
solutions, but team members may speak to each
other.
- At the end of the five minutes, each team member
will present two solutions to the judges.
- Team members may discuss the problem with each
other, but may not exchange materials.
- Your problem is to indicate, show, or explain,
using the materials provided, things that are
dangerous.
- You will be scored as follows:
For each of the ten solutions:
Creativity of the dangerous thing 1-5 points
Creativity of the method of presentation 1-5 points.
Used Car Salesman by Lee Semel
Perform two presentations involving the selling of
a used car (give the team a photograph of an old,
junked car). Eight minutes total. 1-20 for the
creativity of each presentation, 1-10 for how well
the used car is incorporated into the presentations,
1-10 for teamwork.
Object Pairs
Assemble a set of five unusual objects. Some
should have an identifiable purpose, while others
should be more ambiguous (machine or toy parts, for
example). With the usual times and scoring procedure,
the problem is for each team member, in turn, to pick
up two of the objects and respond to them. (Some
teams have trouble when told to "respond"
to something. Give them examples, i.e. show how two
objects can be used together, imagine they are
something else, throw them at another team member and
say "They're projectiles", scream and say
"My lord! A ___ and ___! Run for your
lives". Basically do or say something involving
the objects.)
Object Pairs: Harder
Place each object by a number. Each team member,
upon his or her turn, picks an index card with two
numbers printed on it, indicating which objects to
respond to.
Stories
Assemble a set of unusual objects. The team has 4
minutes to plan and 4 minutes to perform for score.
They must devise two stories, and must incorporate
the objects into the stories. When scoring time
starts, one team member starts a story, and the
others respond in turn. When each team member has
responded twice, the next story begins, with the same
procedure. Score 1-5 for creativity of each response,
1-10 for the quality of each story, and 1-10 for the
quality of each story's ending.
Stories with Foil
Same as the previous problem, but instead of
objects, give each team member a square of aluminum
foil. During the first 4 minutes they can shape the
foil any way they choose.
Stories: Harder
Use common, "functionally-fixed" objects
instead of unusual ones. This will make it harder for
teams to come up with really creative responses.
Movers by Lee
Semel
- Equipment: Five unusual objects
- Timing: Three minutes to think and five to
perform.
- Problem: Each team member must pick up one
object and carry it across the room. When all the
objects are at the other side of the room, each
team member may carry one back. You many
transport the objects as many times as you like,
in any order. Only one team member may be
carrying an object at a time. Your problem is to
do this in an interesting, unusual, thoughtful,
entertaining way. You will receive score each
time 5 objects are moved to the other side of the
room, up to 4 times.
- Scoring: Creativity of
use/interpretation/manipulation of the objects:
First 5 transported, 1 to 15
Second 5 transported, 1 to 15
Third 5 transported, 1 to 15
Fourth 5 transported, 1 to 15
Teamwork, 1 to 10
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